Subject: Cub Scout Advancements (Tiger, Bobcat, Wolf, & Bear) TIGER CUB ACTIVITIES The Tiger Cub program does not have a formal advancement program. It does have, however, a series of "Big Ideas" that are designed to fulfill many specific purposes. Since the Tiger Cub program is designed for First Grade boys the ideas are geared to their level. They are also arranged to help the boy and his adult partner interact together in a positive way. The following is a list of the "Big Ideas" and the purpose that is given for the idea 1. GETTING TO KNOW YOU Purpose: To provide a fun time for all Tiger Cubs and adults to get to know one another at the first Tiger Cub group meeting. Also, to provide a meeting format as an example of one way a future meeting can be run. 2. FAMILY ENTERTAINMENT Purpose: To have fun together and in this way to help bring family closer together. 3. DISCOVER NATURE AND ENERGY Purpose: To develop in your child an appreciation of the world around him, and an awe for its Creator. Also it will provide the basis for several hobbies and interests that may extend into the future. Perhaps most important, you are given the opportunity through this big idea to reinforce your own values about environment, energy, and even spirituality. 4. PREPARE FOR EMERGENCIES Purpose: This activity is designed to equip the child to deal with an emergency when there is no adult present. There are activities that will help him help others. In the expanding world of a first-grade boy, there are times that he is not under the immediate protection of a parent of other adult family member. His knowledge of emergency procedures will strengthen his self-esteem and self-confidence. In this big idea, you can discuss with your son how to react to strangers and persons whose motives are either not known or are unacceptable. 5. KNOW YOUR FAMILY Purpose: Gives you a chance to explore your family's heritage, background, and structure. But it also gives you an opportunity to express to one another what makes you feel good - what makes you feel bad - all of you. It also aids in his understanding of other family members and their feelings. 6. KNOW YOUR COMMUNITY Purpose: One of the underlying purposes of the Boys Scouts of America is to develop responsible citizenship in boys. This begins with an understanding of their community. As you explore your community with your boy and your Tiger Cub group, you will be giving your boy and others a better understanding of the environment in which they live. Boys will develop a deeper appreciation of their community and how it works. 7. HELPING OTHERS Purpose: Helping others should be part of anyone's life, not only because it makes for a better world, but also because it gives good feelings to both the helper and the one being helped. Giving your boy a chance to help others enables him to learn that it is an important part of his life both now and in the future. It also lets him learn that helping others can be fun and rewarding. Helping others as a family or as a group makes the experience all the more fun and rewarding. 8. GO SEE IT Purpose: This big idea gives you and your boy a chance to enjoy all the special places and activities in your area. Seeing these things as a family makes for enjoyable times for all. It allows your family to have fun together, and grow together as well. GO SEE IT! 9. GETTING THERE Purpose: Transportation is a big part of everyone's lives. We travel to work, we travel on vacations. This big idea lets you and your Tiger Cub explore some of the many ways man travels from one place to another. As your boy learns about transportation, you can take the opportunity to explain how important it is to be on time, to be courteous to others. You can also plan activities that will help to make your family trips pleasant experiences for everyone. 10. SOMETHING SPECIAL, ALL YOUR OWN Purpose: This is your own big idea. Pick whatever big idea your group wants. Let the boys play as big a part in this as the adults. Make it fun for everyone. Let your imagination suggest whatever it wants to. Make it the group and family happening of the year. What's important is that the boys and adults plan the big idea together. That way it belongs to you and your group. Come up with family activities and group activities, too. 11. MAKING YOUR FAMILY SPECIAL Purpose: To help you and your boy explore the things that make your family unique, special, one of a kind. Take the opportunity to let everyone talk about those things that strengthen the family. It will help everyone develop more of a sense of belonging and pride. And the goal of this big idea is to make family bonds stronger. 12. MAKE YOUR OWN Purpose: To help your boy develop a sense of pride and satisfaction by making all kinds of things. This big idea also will help him develop patience, perseverance, and initiative. 13. CARING FOR YOUR HOME AND HOUSEHOLD Purpose: Learning what is required to keep a home neat and clean is important for a first-grader. Part of the goal of this big idea is to help your boy realize that if everyone does his part to keep the home clean, neat, and fixed up it will be a happier place to live. In addition, some of the activities in this big idea are designed to give your boy a greater appreciation of all things that others do to keep the home in good shape. Lastly, an objective of this big idea is to help your boy learn to follow directions. 14. FAMILY GAMES, TRICKS, PUZZLES Purpose: Part of the goal of this big idea is to have boys learn to become both good winners and good losers as well. In addition, this big idea will teach them how to play by the rules and how to follow instructions. It also holds the opportunity for boys to develop patience as they work to solve a puzzle or invent a new game. 15. FITNESS AND SPORTS Purpose: Sport and physical fitness activities, even calisthenics, can be fun. Naturally, though these activities do more than just provide fun. They can make family members healthier as well as bring families closer together. Learning new sports can help give a boy more self-confidence and self- esteem. And if good sportsmanship and teamwork are emphasized, the boy will learn some important things that extend far beyond sports. But let's not forget what was said at the beginning. More than anything else sports and other physical fitness activities can spell fun for the whole family. 16. TELL IT LIKE IT IS Purpose: Communication is a big word to a first-grade boy, but it is an important one. This big idea lets the boy learn some of the many ways people communicate with each other. It also has the goal of letting him learn how to communicate better with those around him. The activities are designed to make it fun and interesting. 17. CUB SCOUTING, HERE WE COME Purpose: Tiger Cub groups are affiliated with a Cub Scout pack, and both the Cub Scouts and the adults who run the Cub Scout Pack are looking forward to having your boys join the pack after their time as Tiger Cubs. Cub Scouting will build on what your boy is learning and discovering as Tiger Cubs, BSA. This big idea will be carried out by you and your group and by your Tiger Cub Group Coach. Unlike the other big ideas in your Family Activity Book, this big idea is set up on an organized basis and is designed to be held at specified times of the year. Your Group Coach will contact you with details at the proper times. It is asked that as you take part in the various activities in this big idea, look over Cub Scouting. The program can do wonderful things for you and your boy. It is hoped that this glimpse into the Tiger Cubs, BSA FAMILY ACTIVITY BOOK will help you to decide to join the Tiger Cub group at a pack in your neighborhood. It is truly a fun program and a great experience for your first-grader and the whole family. For more information about a Tiger group near you, contact your local Boy Scout Council. ===================================================================== BOBCAT BADGE The very first rank that EVERY boy MUST earn when entering the Cub Scouting Program is the Bobcat Badge. The purpose of the Bobcat rank is to teach the new Cub Scout the following: 1. THE CUB SCOUT PROMISE - and its meaning. " I .....(name).... promise to do my best To do my duty to God and my country, To help other people, and To obey the Law of the Pack. " 2. THE LAW OF THE PACK - and its meaning. " The Cub Scout follows Akela. The Cub Scout helps the pack go. The pack helpos the Cub Scout Grow. The Cub Scout gives goodwill. " 3. THE MEANING OF THE WORD WEBELOS " WE'll BE LOyal Scouts " ^^ ^^ ^^ ^ || || || | || || || | WE----BE-LO----S 4. THE CUB SCOUT SIGN - and its meaning. 5. SHOW THE CUB SCOUT HANDSHAKE - and tell what it means. 6. THE CUB SCOUT MOTTO " Do Your Best. " 7. GIVE THE CUB SCOUT SALUTE - and tell what it means. The above items are the basic information that ALL Cub Scouts must learn, which is why EVERY boy who enters into Cub Scouting MUST earn the Bobcat Badge. When the new Cub Scout has learned all seven of these he will earn the Bobcat Badge. He will then begin work on the achievements of the den that he qualifies for - which are as follows: Second Grader = WOLF achievements then WOLF Electives Third Grader = BEAR achievements then BEAR Electives Fourth Grader = 1st year WEBELOS achievements Fifth Grader = 2nd year WEBELOS achievements ======================================================================= WOLF BADGE To earn the Wolf Badge, a Cub Scout must complete 52 tasks out of a possible 62 tasks that are offered in the book. Note that these activities are primarily done at home and signed off by the parent after the boy has completed each task. The book is then shown to the Den Leader who records the progress and also signs the boy's book. 1. FEATS OF SKILL Do the following: a. Play catch with someone 10 steps away. Play until you can throw and catch. b. Walk a line back and forth. Do it sideways too. Then walk the edg of a board six steps each way. c. Do a front roll. d. Do a back roll. e. Do a falling forward roll. Do ONE of the following: f. See how high you can jump. g. Do the elephant walk, frog leap, and crab walk. h. Swim as far as you can walk in 15 steps. i. Using a basketball or playground ball - Bounce pass, baseball pass, do a chest pass. j. Do a frog stand. k. Run or jog for 10 minutes - OR - jog in place for 10 minutes. 2. YOUR FLAG Do the following: a. Give the Pledge of Allegiance to the flag of the United States of America. Tell what it means. b. Lead a flag ceremony in your den. c. Tell how to respect and take care of the flag. Show three ways to display the flag. d. Learn about your state flag. Learn how to display your state flag. e. With the help of another person, fold the flag. 3. KEEP YOUR BODY HEALTH Do the following: a. Show that you know and follow the seven rules of health. b. Tell three ways to stop the spread of a cold. c. Show what to do for a small cut. 4. KNOW YOUR HOME AND COMMUNITY Do the following: a. Write down the phone numbers you need to have. Put them by your phone. (Police, Fire, Doctor, Mother at work, Father at work, Family friend.) b. If someone comes to the door and wants to come in - I will .................... c. If someone calls on the phone - I will ............. d. When I leave our home I will...... e. Talk with others in your home about helping. Agree on the home jobs you will do. 5. TOOLS FOR FIXING AND BUILDING Do the following: a. Point out and name eight tools. Do this at home, or go to a hardware store with a grown-up. Tell what each tool does. b. Show how to use pliers. c. Use a screwdriver to drive a screw. d. Show how to use a hammer. e. Use a pattern or a plan to make a birdhouse, a set of bookends, or something else useful. 6. START A COLLECTION Do the following: a. Make a collection of anything you like. Start with 10 things. Put them together in a neat way. b. Show and explain your collection to another person. 7. YOUR LIVING WORLD Do the following: a. Pick up litter you see. Put it where it belongs. Or recycle it. b. List 10 ways your neighborhood gets dirty. Don't forget the air and water. c. Write three ways to make where you live more beautiful. Then do them. d. Cut out three or four stories from newspapers or magazines that tell how people are protecting our living world. e. Energy is a resource. List three ways you can save energy. Save energy by doing them. 8. COOKING AND EATING Do the following: a. List some foods from each of the four basic food groups. b. Plan the meals you and your family should have for one day. List things your family should have from the four food groups. c. Help fix at least one meal for your family. Help set the table, cook the food, and wash the dishes. d. Fix your own breakfast. Wash and put away the dishes. e. Help to plan, prepare, and cook an outdoor meal. 9. BE SAFE AT HOME AND ON THE STREET Do the following: a. WITH A GROWN-UP, check your home for things that may help keep you safe. b. WITH A GROWN-UP, check for danger from fire. c. Practice good rules of street and road safety. d. Know the rules of bike safety. 10. FAMILY FUN Do the following: a. Make a game like one of these. Play it with your family. (Eagle Golf, Beanbag Archery.) b. Plan a walk. Go to a park or wooded area, visit a zoo or museum with your family. c. Read a book or Boys' Life magazine with your family. Take turns reading aloud. d. Decide with Akela what you will watch on television or listen to on the radio. e. Attend a concert, a play, or other live program with your family. 11. DUTY TO GOD Do the following: a. Talk with your folks about what they believe is their duty to God. b. Give some ideas on how you can show your religious beliefs. c. Find out how you can help your church, synagogue, or religious fellowship. 12. MAKING CHOICES Do ANY FOUR of these nine requirements: a. There is an older boy who hangs around Jason's school. He tries to give pills to the children. What would you do if you were Jason? b. Mel is home alone. The phone rings. When Mel answers, someone asks if Mel's mother is home. She is not. Mel is alone. What would you do if you were Mel? c. John is on a walk with his little sister. A car stops and a man asks them to come over to the car. What would you do if you were John? d. Matthew's grandmother gives him money to buy an ice- cream cone. On the way to the store, a bigger boy asks for money and threatens to hit Matthew if he does not give him some money. If you were Matthew what would you do? e. Chris and his little brother are home alone in the afternoon. A man knocks on the door and says he wants to read the meter. He is not wearing a uniform. What would you do if you were Chris? f. Sam is home alone. He looks out the window and sees a man trying to break into a neighbor's back door. What would you do if you were Sam? g. Some kids who go to Bob's school want him to steal candy and gum from a store, which they can share later. Bob knows this is wrong, but he wants to be popular with these kids. What would you do if you were Bob? h. What would you do if someone came up to you and said your parent was sick and you were to go with him? i. What would you do if you were in a public restroom and someone tried to touch you? After the Wolf Cub Scout has completed the requirements above he has earned the WOLF BADGE, which should be presented to him at the NEXT pack meeting. AFTER a Wolf Cub Scout earns his Wolf Badge he may begin working on earning Arrow Points in the Electives section of his book. He may work on his "Arrow Point Trail" at any time, however he cannot receive Arrow Points until AFTER he has earned the Wolf Badge. ====================================================================== WOLF ELECTIVES (ARROW POINT TRAIL) GOLD ARROW POINT: For the FIRST 10 arrow points completed in the "Electives" section of his book, the Wolf Cub earns his GOLD ARROW POINT. SILVER ARROW POINTS: For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW POINT) the Wolf Cub earns a SILVER ARROW POINT. He may earn any number of SILVER ARROW POINTS, but he may only earn ONE GOLD ARROW POINT for the first 10 elective points that he completes. The possible electives are as follows: 1. IT'S A SECRET a. Use a secret code. - Teaches them a simple code. b. Write to a friend in invisible "ink" c. "Write" your name with the alphabet deaf and hearing impaired people use. d. Use 12 Indian signs to tell a story. 2. BE AN ACTOR a. Help to plan and put on a skit with costumes. b. Make some scenery for a skit. c. Make sound effects for a den skit. d. Be the announcer for a den skit. e. Make a paper sack mask for a skit. 3. MAKE IT YOURSELF a. Make something useful for your home, church, or school. b. Measure to see how far you can stretch your hand (using a "CM" ruler) c. A bench fork. d. A door stop. e. Or something else. "I made a ___________________" 4. PLAY A GAME a. Play Pie-tin Washer Toss. b. Play Marble Sharpshooter. c. Play Ring Toss. d. Play Beanbag Toss. e. Play a game of Marbles. 5. SPARETIME FUN a. Explain safety rules for kite flying. b. Make and fly a kite. c. OR Make a two-stick kite. d. OR Make a three-stick kite. e. Make and use a reel for kite string. f. Make a model boat with a rubber-band propeller. g,h,i. Make or put together some kind of model boat. 6. BOOKS, BOOKS, BOOKS a. Go to a public library with a grown-up. Find out how to get your own library card. Name four kinds of books that interest you (for example, history, science fiction, how-to-books). b. Choose a book on a subject you like and read it. With an adult, discuss what you read and what you think about. c. Books are important. Show that you know how to take care of them. Open a new book the right way. Make a paper or plastic cover for it or another book. 7. FOOT POWER a. Learn to walk on a pair of stilts. b. Make a pair of "puddle jumpers" and walk with them. c. learn to ski. 8. MACHINE POWER a. Name 10 kinds of trucks, construction machinery, or farm machinery. b. Use a wheel and axle. c. Use a pulley. d. Make and use a windlass. 9. LET'S HAVE A PARTY a,b. Make a gift or toy like one of these (shown in book) and give it to someone. c. Help with a home or den party. 10. AMERICAN INDIAN LORE a. Read a book or tell a story about Indians. b. Make an Indian tom-tom. c. Make an Indian costume. d. Finish a feather for a headband or other decoration. e. Make a headband for the finished feather. f. Learn 12 word pictures (given) and write a story with them. 11. SING-A-LONG a. Learn and sing the first and last verses of "America." b. Learn and sing the first verse of our National Anthem. c. Learn the words and sing three Cub Scout songs. (Given) d. Learn the words and sing the first verse of three other songs, hymns, or prayers. Write the verse of one of the songs learned. e. Learn a song that would be sung as a grace before meals. Write the words here. (In your book) 12. BE AN ARTIST a. Make a freehand sketch. b. Tell a story in three steps by drawing three cartoons. c. Mix yellow and blue paints to make green; yellow and red to make orange; and red and blue to make violet. d. Help draw, paint, or crayon some scenery for a den or pack skit or puppet show. e. Make a stencil pattern. f. Make a poster for a Cub Scout project or pack meeting. 13. BIRDS a. Make a list of all the birds you saw in a week and tell where you saw them (field, forest, marsh, yard, or park). b. Put out nesting material (yarn and string) for birds and tell which birds might use it. c. Read a book about birds. d. Point out 10 different kinds of birds (5 may be from pictures). e. Feed wild birds and tell which birds you fed. f. Put out a birdhouse and tell which birds use it. 14. PETS a. Take care of a pet. b. Know what to do when you meet a strange dog. c. Read a book about a pet and tell about it at a den meeting. d. Tell what is meant by rabid. Tell what you should do if you see a dog or wild animal that acts as if it may be rabid. 15. GROW SOMETHING a. Plant and raise a box garden. b. Plant and raise a flower bed. c. Grow a plant indoors. d. Plant and raise vegetables. 16. FAMILY ALERT a. Talk with your family about what you will do in an emergency. b. In case of a bad storm or flood, know where you can get safe food and water in your home. Tell how to purify water. Show one way. Know where and how to shut off water, electricity, gas, or oil. c. Make a list of your first aid supplies, or make a first aid kit. Know where the first aid things are kept. 17. TIE IT RIGHT a. Learn to tie an overhand knot and a square knot. b. Tie your shoelaces with a square bow knot. c. Wrap and tie a package so that it is neat and tight. d. Tie a stack of newspapers the right way. e. Tie two cords together with an overhand knot. f. Learn to tie a necktie. g. Wrap the end of a rope with tape to keep it from unwinding. 18. OUTDOOR ADVENTURE a. Help plan and hold a picnic with your family or den. b. With your folks, help plan and run a family or den outing. c. Help plan and lay out a treasure hunt something like this. (Example map shown in book.) d. Help plan and lay out an obstacle race. Use this idea or make up your own. "This is what I did ____________" e. Help plan and lay out an adventure trail. f. Take part in two summertime pack events with your den. g. Point out poison plants. Tell what to do if you accidentally touch one of them. 19. FISHING a. Point out five fish. b. Rig a pole with the right kind of line. Attach a hook, bobber, and sinker, if you need them. Then go fishing. c. Fish with members of your family or a grown-up. Bait your hook and catch a fish. d. Know the rules of safe fishing. e. Tell some of the fishing laws where you live. f. Show how to use a rod and reel. 20. SPORTS a. Play a game of tennis, table tennis, or badminton. b. Know boating safety rules. c. Know archery safety rules. Know how to shoot right. Put four of six arrows into a 1.2 meter target that is 15 steps away from you. d. Understand the safety and courtesy codes for skiing. Show walking and kick turn. Do climbing with side stop or herringbone. Show the snowplow or stem turn, and how to get up from a fall. e. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in 50 steps. Come to a stop. Show a turn from forward to backward. f. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back. Show a turn from forward to backward. g. Go bowling. (Following all the rules.) h. Show how to make a sprint start in track. Run 45 meters in 11 seconds or less. i. Play a game of touch or flag football. j. Play a game of soccer. Show how to dribble and kick. k. Play a game of baseball or softball. l. Show how to shoot, pass, and dribble a basketball. Take part in a game. 21. COMPUTER FUN a. Visit a place where computers are used. Find out what they are used for. b. Play a computer game. c. Turn a computer on and off. 22. SAY IT RIGHT a. Say "Hello" in a language other than English. (Examples given in book.) b. Count to ten in a language other than English. c. Tell a short story to your den, your den leader, or a grown-up. d. Tell how to get to a nearby police station from your home, your den meeting, and school. Use directions and street names. e. Invite a boy to join Cub Scouting or help a new Cub Scout through the Bobcat trail. ========================================================================= BEAR BADGE To earn the Bear Badge, a Cub Scout must complete 12 achievements out of a possible 24 that are offered in the book. The achievements are grouped in 4 major areas, GOD, COUNTRY, FAMILY, AND SELF. Within each group, a required number of achievements must be completed, as indicated below. (Note that these achievements, as were the Wolf activities, are primarily done at home and signed off by an adult family member after the boy has completed each one. The book is then shown to the Den Leader who records the progress and also signs the boy's book.) The Bear Achievements are as follows: GOD (DO ONE OF THE FOLLOWING) 1. WAYS WE WORSHIP Practice your religion as you are taught in your home, church, synagogue, mosque, or other religious community. 2. EMBLEMS OF FAITH Earn the religious emblem of your faith. ---------------------------------------------------------------- COUNTRY (DO THREE OF THE FOLLOWING) 3. WHAT MAKES AMERICA SPECIAL? Do requirement "a" AND 3 of the rest - (4 total) a. Write or tell what makes America special to you. b. With the help of your family or den leader, find out about two Americans. Tell the things they did or are doing to improve our way of life. c. Find out something about the old homes near the place where you live. Go and see two of them. d. Find out where places of historical interest in or near your town are located. Go and visit one of them with your family or den. e. Pick your favorite state or home state. Name the state bird, tree, and flower. Describe its flag. Give the date it was admitted to the union. f. Be a member of the color guard in a flag ceremony for your den or pack. g. Display the U.S. flag in your home or fly it on three national holidays. 4. TALL TALES Do ALL 3 requirements. a. Tell in your own words what folklore is. List some folklore stories, folksongs, or historical legends from your own state or part of the country. b. Name at least five stories about American folklore. Point out on a United States map where they took place. c. Read two folklore stories and tell your favorite on to your den. 5. SHARING YOUR WORLD WITH WILDLIFE Do 4 of the following. a. Choose a bird or animal that you like and find out how it lives. Make a poster showing what you have learned. b. Build or make a bird feeder or bird house. c. Explain what a wildlife conservation offier does. d. Visit one of the following: Zoo, Nature center, Wildlife refuge, Game preserve. e. Name one animal that has become extinct in the last 100 years. Tell why animals become extinct. 6. TAKE CARE OF YOUR PLANET Do 3 of the following. a. Save 5 pounds of glass or aluminum, or 1 month of newspapers, and turn them in at a recycling center. b. Plant a tree in your yard, or on the grounds of the group that operates your Cub Scout pack, or in a park. Be sure to get permission first. c. Call city or county officials or your trash hauling company and find out what happens to your trash after it is hauled away. d. Do a water usage survey in your home. Note the ways water is used. Look for any dripping faucets. e. Discuss with one of your parents the ways your family uses energy. f. Find out more about your family's use of electricity. 7. LAW ENFORCEMENT IS A BIG JOB Do 4 of the following. a. Make a set of your own fingerprints. b. Make a plaster cast of a shoeprint in the mud. c. Check the doors and windows of your home. d. Visit your local sheriff's office or police station. e. Be sure you know where to get help in your neighborhood. f. Be sure fire and police numbers are listed by the phone at your home. g. Know what you can do to help law enforcement. ------------------------------------------------------------ FAMILY (DO 4 OF THE FOLLOWING) 8. THE PAST IS EXCITING AND IMPORTANT Do 3 of the following. a. Visit your library or newspaper office. Ask to see back issues of newspapers. (What were headlines on: Date you were born, July 21, 1969, Day you were 5 years old?) b. Find someone who was a Cub Scout a long time ago. Talk with him about what Cub Scouting was like then. (What did they do at den mtgs, pack mtgs, what kind of uniform did they wear?) c. Start a pack scrapbook and give something to it. d. Trace your family back through your grandparents or great grandparents; or, talk to your grandparents about what it was like when they were younger. e. Find out some history about your community. f. Keep a diary for 2 weeks. 9. WHAT'S COOKING? Do 4 of the following. a. Bake cookies. b. If your parent or guardian says it is all right, volunteer to make snacks for the next den meeting c. Prepare one part of your breakfast, one part of your lunch, and one part of your supper. d. Make a list of the 'junk' foods you eat. Discuss "junk" food with your parent or teacher. e. Make some healthful after-school snacks or some snacks for watching television. f. Make a dessert for your family. 10. FAMILY FUN Do BOTH of these requirements. a. Go on a trip with members of your family. b. Have a "family-make-and-do-night." 11. BE READY! Do the first 4; the last one is recommended, but not required. a. Tell what to do in case of accident in the home. Parent needs help. Clothes catch on fire. b. Tell what to do in case of a water accident. c. Tell what to do in case of a school bus accident. d. Tell what to do in case of a car accident. e. Have a health checkup by a physician (optional). 12. FAMILY OUTDOOR ADVENTURE Do 3 of the following. a. Go camping with your family. b. Go on a hike with your family. c. Have a picnic with your family. d. Attend an outdoor event with your family. e. Plan your outdoor family day. 13. SAVING WELL, SPENDING WELL Do 4 of the following. a. Go grocery shopping with a parent. Compare prices of different brands of the same item. Check the prices at different stores. Read the ads in your newspaper. b. Set up a savings account. c. Keep a record of how you spend money for 2 weeks. d. Make believe you are shopping for a car for your family. e. Discuss family finances with one of your parents. f. Play a board game with your family that involves the use of make-believe money. g. Figure out how much it costs for each person in your home to eat one meal. -------------------------------------------------------------- SELF (DO 4 OF THE FOLLOWING.) 14. RIDE RIGHT Do requirement a and THREE more. (Total of 4) a. Know the rules for bike safety. If your town requires a bicycle license, be sure to get one. b. Learn to ride a bike, if you haven't by now. Show that you can follow a winding course for 60 feet doing sharp left and right turns, a U-turn, and an emergency stop. c. Keep your bike in good shape. Identify the parts of a bike that should be checked often. d. Change a tire on a bicycle. e. Protect your bike from theft. Use a bicycle lock. f. Ride a bike for 1 mile without rest, and be sure to obey all traffic rules. g. Plan and take a family bike hike. 15. GAMES, GAMES, GAMES! Do 2 of the following. a. Set up the equipment and play any two of these outdoor games with your family or friends. b. Play two organized games with your den. c. Select a game your den has never played. Explain the rules. Tell them how it is played, then play it with them. 16. BUILDING MUSCLES Do ALL of the following. a. Do physical fitness stretching exercises. Then do sit-ups, push-ups, the standing long jump, and softball throw. b. With a friend, compete in at least six different two-person contests. (Many examples in book.) c. Compete with your den or pack in the crab relay, gorilla relay, 30-yard dash, and kangaroo relay. 17. INFORMATION, PLEASE Do requirement a and THREE more of the following. a. With an adult in your family, select a TV show. Watch it together. b. Visit a newspaper office, or TV or radio station and talk to a news reporter. c. Play a game of charades at your den meeting or with your family at home. d. Visit a place where computers are used. e. Write a letter to a company that makes something you use. f. Talk with one of your parents or another family member about how getting and giving facts fits into his or her job. 18. JOT IT DOWN Do 5 of the following. a. Make a list of the things you want to do today. Check them off when you have done them. b. Write two letters to relatives. c. Keep a daily record of your activities for 2 weeks. d. Write an invitation to someone. e. Write a story about something you have done with your family. f. Write a thank-you note. g. Write about the doings of your den. 19. SHAVINGS AND CHIPS Do ALL of the following. a. Know the safety rules for handling a knife. b. Show that you know how to take care of and use a pocketknife. c. Make a carving with a pocketknife. Work with your parent or den leader in doing this. d. Earn the Whittling Chip card. 20. SAWDUST AND NAILS Do ALL of the following. a. Show how to use and take care of four of these tools. (Tools listed in book.) b. Build your own tool box. c. Use at least two tools listed in requirement a to fix something. 21. BUILD A MODEL Do 3 of the following. a. Build a model from a kit. b. Build a display for one of your models. c. Make believe you are planning to change the furniture in one of the rooms in your home. d. Make a model of a mountain, a meadow, a canyon, or river. e. Look at a model of a shopping center or new building that is on display somewhere. f. Make a model of anything - a rocket, boat, car, or plane. 22. TYING IT ALL UP Do 5 of the following. a. Whip the ends of a rope. b. Tie a square know, bowline, sheet bend, two half hitches, and a slip knot. Tell how each knot is used. c. Learn how to keep a rope from tangling. d. Coil a rope. Throw it, hitting a 2-foot square marker 20 feet away. e. Learn a magic rope trick. f. Make your own rope. (Instructions given in book.) 23. SPORTS, SPORTS, SPORTS Do ALL of the following. a. Learn the rules and how to play three team sports. b. Learn the rules and how to play two sports in which only one person is on each side. c. Take part in one team and one individual sport. d. Watch a sport on TV with a parent or some other member of your family. e. Attend a high school, college, or professional sporting event with your family or your den. 24. BE A LEADER Do 3 of the following. a. Help a boy join the Cub Scouts, or help a new Cub Scout through the Bobcat trail. b. Serve as a denner or assistant denner. c. Plan and conduct a den activity with the approval of your den leader. d. Tell two people they have done a good job. e. Leadership means choosing a way even when your choice is not liked by all. AFTER a Bear Cub Scout earns his Bear Badge he may begin working on earning Arrow Points in the Electives section of his book. He may work on his "Arrow Point Trail" at any time, however he cannot receive Arrow Points until AFTER he has earned the Bear Badge. ========================================================================== BEAR ELECTIVES (ARROW POINT TRAIL) There is a big difference in the achievements for arrow points for Bear. In this rank the Cub Scout can go back and do requirements from the ACHIEVEMENTS section of the book and use them as requirements for arrow points, as long as they do not count any requirements that they used to earn the Bear Badge. The Achievement requirements and the Elective requirements can be freely mixed to count toward earning arrow points. In the following descriptions, we will use the term "Arrow Points" to refer to either type of requirement. GOLD ARROW POINT: For the FIRST 10 arrow points completed, the Bear Cub earns his GOLD ARROW POINT. SILVER ARROW POINTS: For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW POINT) the Bear Cub earns a SILVER ARROW POINT. He may earn any number of SILVER ARROW POINTS, but he may only earn ONE GOLD ARROW POINT for the first 10 elective points that he completes. There is a big difference in the requirements for arrow points for Bear. In this rank the Cub Scout can go back and do requirements from the ACHIEVEMENTS section of the book and use them as requirements for arrow points, as long as they do not count any requirements that they used to earn the Bear Badge. The Achievement requirements and the Elective requirements can be freely mixed to count toward earning arrow points. The following is a list of the ELECTIVES for arrow points. To see what is available in the Achievements section - see Bear Badge requirements. 1. SPACE a. Identify two constellations and the North Star. b. Make a pinhole planetarium and show three constellations. c. Visit a planetarium. d. Build a model of a rocket or space satellite. e. Read and talk about at least one man-made satellite and one natural one. f. Find a picture of another planet in our solar system. Explain how it is different from Earth. 2. WEATHER a. Learn how to read a thermometer. Put a thermometer outdoors and read it at the same time every day for 2 weeks. Keep a record of the weather for each day. b. Build a weather vane, record wind direction for 2 weeks at the same hour. Keep a record of the weather for each day. c. Make a rain gauge. Record rainfall for 2 weeks. d. Find out what a barometer is and how it works. Tell your den about it. Tell what "relative humidity" means. e. Learn to identify three different kinds of clouds. Estimate their height. f. Watch the weather forecast on television every day for 2 weeks. Describe three different symbols used on weather maps. Keep a record of how many times the weather forecast is correct. 3. RADIO a. Build a crystal or diode radio. Check with your local craft or hobby shop or in the Boys' Life ads. It is all right to use a kit. b. Make and operate a battery powered radio following the directions with the kit. 4. ELECTRICITY a. Wire a buzzer or doorbell. b. Make an electric buzzer game. c. Make a simple bar or horseshoe electromagnet. d. Use a simple electric motor. e. Make a crane with an electromagnetic lift. 5. BOATS a. Help your dad or any other adult rig and sail a real boat. b. Help your dad or any other adult repair a real boat or canoe. c. Know storm warning flag signals. d. Help your dad or any other adult repair a boat dock. e. Know the rules of boat safety. f. With an adult, demonstrate forward strokes, turns, and backstrokes. Row a boat around a 100-yard course involving two turns. 6. AIRCRAFT a. Identify five different kinds of aircraft in flight, if possible, or from models or photos. b. Ride in an airplane (commercial or private). c. Explain how a hot air balloon works. d. Build and fly a model airplane. (You can use a kit. Every time you do this differently, it counts as a completed project.) e. Sketch and label an airplane showing the direction of forces acting on it (lift, drag, and load). f. What are some of the things a helicopter can do that other kinds of airplanes can't? Make a list. Draw or cut out a picture of a helicopter and label the parts. g. Build and display a scale airplane model. You may use a kit or build it from plans. 7. THINGS THAT GO a. Make a scooter or a Cubmobile. Know safety rules. b. Make a windmill. c. Make a waterwheel. d. Make an invention of your own design that goes. 8. CUB SCOUT BAND a. Make and play a homemade musical instrument - cigarbox banjo, washtub bull fiddle, a drum or rhythm set, tambourine. etc. b. Learn to play two familiar tunes on an ocarina, a harmonica, or a tonette. c. Play in a den band using homemade or regular musical instruments. Play at a pack meeting. d. Play two tunes on any recognized band or orchestra instrument. 9. ART a. Do an original art project and show it at a pack meeting. Every project you do counts as one requirement. b. Visit an art museum or picture gallery with your den or family. 10. MASKS a. Make a simple papier-mache mask. b. Make an animal mask. c. Make an American Indian mask. d. Make a clown mask. 11. PHOTOGRAPHY a. Practice holding a camera still in one position. Learn to push the shutter button without moving the camera. Do this without film in the camera until you have learned how. Look through the viewfinder and see what your picture will look like. Make sure that everything you want in your picture is in the frame of your viewfinder. b. Take five pictures of the same subject in different kinds of light. (1) Subject in direct sun with direct light. (2) Subject in direct sun with side light. (3) Subject in direct sun with back light. (4) On a sunny day, subject in shade. (5) Cloudy day. c. Put your pictures to use. (1) mount a picture on cardboard for display. (2) Mount on cardboard and give it to a friend. (3) Make three pictures that show how something happened (tell a story) and write one sentence explanation for each. d. Make a picture in your house. (1) With available light. (2) Using a flash attachment or photo flood. 12. NATURE CRAFTS a. Make shadow prints or blueprints of three kinds of leaves. b. Make a display of eight different animal tracks with an eraser print. c. Collect, press, and label 10 kinds of leaves. d. Collect, mount, and label 10 kinds of insects. e. Collect eight kinds of plant seeds and label. f. Collect, mount, and label 10 kinds of rocks or minerals. g. Collect, mount, and label five kinds of shells. h. Make a spider web print; mount and display it. 13. MAGIC a. Learn and show three magic tricks. b. With your den, put on a magic show for your pack. c. Learn and show four puzzles. d. Learn and show three rope tricks. 14. LANDSCAPING a. Help your parents take care of your lawn or help take care of the lawn of a public building, school, or church. Seed bare spots. Get rid of weeds. Pick up litter. Agree ahead of time on what you will do. b. Make a sketch of a landscape plan for the area right around your house or for an apartment building. Talk it over with your parents or den leader. Show what trees, shrubs and flowers you could plant to make the area look better. c. Take part in a project with your family, den, or pack to make your neighborhood or community more beautiful. These might be cleanup parties, painting, planting, cleaning and painting trash barrels, and removing ragweed. (Each time you do this differently, it counts as a completed project.) d. Build a greenhouse and grow 20 plants from seed. You can use a package of garden seeds, or use beans, pumpkin seeds, or watermelon seeds. 15. WATER AND SOIL CONSERVATION a. Dig a hole or find an excavation project and describe the different layers of soil you see and feel. (Do not enter an excavation area without permission.) b. Take three cans the same size and punch four holes in the bottom of each with a hammer and nail. Put clay in the first can, soil in the second can, and sand in the third can. Fill all three cans one half-full of soil. Pour one-half can of water into each can, one at a time. Write down the time it takes the water to run through (until dripping stops) each kind of earth. (The three kinds of earth are not good for growing things alone, but when mixed together they make very good soil.) c. Visit a burned-out forest or prairie area, or a slide area, with your den or your family. Talk to a member of the U.S. Forest Service about how the area will be planted and cared for, to grow again the way it was before the accident. d. Some people like to use live Christmas trees. After Christmas, plant the tree in your yard, or at school, your Boy Scout council service center, or a park. Find out all the things you need to know about how to take care of a live Christmas tree in your home. e. What is wind erosion? Find out the kinds of grass, trees, or ground cover you need to plant to stop wind erosion. f. As a den, visit a lake, stream, river, or ocean (whichever is nearest where you live). Plan a den project to help clean up this important source of water. Name four kinds of water pollution. 16. FARM ANIMALS a. Take care of a farm animal. Decide with your parent the things you will do and how long you will do them. b. Name and describe six breeds of farm animals and tell their common uses. c. Read a book about a farm animal and tell your den about it. d. With your family or den, visit a livestock exhibit at a county or state fair. 17. REPAIRS a. With the help of an adult, fix an electric plug or an electric appliance. b. Use glue or epoxy to repair something. c. Remove and clean a grease trap. d. Refinish or repaint something. e. Agree with your parent on some repair job to be done and do it. (Each time you do this differently, it counts as a completed project.) 18. BACKYARD GYM a. Build and use an outdoor gym with at least three items from this list. (1) Balance Board (2) Trapeze (3) Tire Walk (4) Tire Swing (5) Tetherball (6) Climbing Rope (7) Running Long Jump Area. b. Build three outdoor toss games. c. Plan an outdoor game or gym day with your den (this can be part of a pack activity). Put your plans on paper. d. Hold an open house for your backyard gym. 19. SWIMMING a. Jump feetfirst into water over your head, swim 25 feet, turn around, and swim back. b. Swim on your back, using a resting stroke, for 30 feet. c. Rest by floating on your back, using as little motion as possible. Also show the "drown-proof" method of floating facedown for 4 minutes. ("Drown-proof" floating or bobbing [jellyfish float] uses a minimum of arm and leg movement to lift the head for breathing.) d. Tell what is meant by the buddy plan and the basic rules of safe swimming and simple rescue. e. Do a racing dive from edge of pool and swim 60 feet, using a racing stroke. 20. SPORTS a. In archery, know the safety rules. Know how to shoot correctly. Put six arrows into a 4-foot target at a distance of 15 yards. Make an arrow holder. b. In skiing, know the Skier's Safety Code. Demonstrate walking and kick turn, climbing with sidestep or herringbone, snowplow stop, stem turn, four linked snowplow or stem turns, and straight running in a downhill position, or a cross-country position, and show how to recover from a fall. c. Ice skating, know the safety rules. From a standing start, skate forward 150 feet; come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting. Show a turn from forward to backward. Skate backward 50 feet. d. In track, show how to make a sprint start. Run the 50- yard dash in 10 seconds or less. Show how to do the standing long jump, the running long jump, or high jump. Land in a soft area. e. In roller skating, know the safety rules. From a standing start, skate forward 150 feet; come to a complete stop within 20 feet. Skate around a corner clockwise and counterclockwise without coasting and show a turn from forward to backward. Skate backward 50 feet. 21. SALES a. Take part in a pack-sponsored, money-earning sales program. Keep track of the sales you make yourself. When the sale is over, add up the sales you have sold. b. Help with a garage sale or rummage sale. This can be with your family, a neighbor, or a church, school, or pack event. 22. COLLECTING THINGS a. Start a stamp collection. You can get information about stamp collecting at any U.S. Post Office. b. Mount and display a collection of patches, coins, or other things to show at a pack meeting. This can be any kind of collection. Every time you show a different kind of collection, it counts as one requirement. 23. MAPS a. Look up your state on a U.S. map. What other states touch its borders? b. Find your city or town on a map of your state. How far do you live from the state capital? c. In which time zone do you live? How many time zones are there in the U.S.? d. Make a map showing the way from your home to your school or den meeting place. e. Mark a map showing the way to a place you would like to visit that is at least 50 miles from your home. 24. INDIAN LIFE a. Indians lived all over what is now the United States. Find the name of the tribe who lived nearest where you live now. What is this tribe best known for? b. Make and display a sand painting. c. Learn, make equipment for, and play two Indian games with members of your den. Be able to tell the rules, who won, and what the score was. d. Make a model of an Indian house. ======================================================================== The Scouting Center A Service of the Greater Cleveland Council Boy Scouts of America xx348@Cleveland.Freenet.edu