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Baloo's Bugle

July 2005 Cub Scout Roundtable Issue

Volume 11, Issue 12
August 2005 Theme

Theme: Campfire Tales & Traditionsl
Webelos: Naturalist & Forester
  Tiger Cub
Activities

SKITS

How Cub Scouts Tell Time

Baltimore Area Council

An emcee announces the next skit as “How Cub Scouts Tell Time”. 

A number of Cub Scouts then come out and begin to shout and holler very loud.  On a signal, they stop and put a hand to their ear to listen, hear nothing, they begin to shout again.  This is repeated until, when they are listening, someone offstage hollers, “Be quiet out there! Don’t you know it’s 2 o’clock in the morning?” 

The Cub Scouts smile and leave.

Watch Out for Critters

Baltimore Area Council

Setting: An old mountain guide is leading two pioneers up into the mountains. The three walk in place, pretending to climb uphill and down.

Pioneer 1:   Are there wild animals here?

Guide:        Yep, bobcats. They’re bad.

Pioneer 2:   Is there anything else?

Guide:        Yep, there’s wolves. Mean critters!

Pioneer 1:   Is that all?

Guide:  You wouldn’t ask that question is you had come to rehearsal. Yep, there’s bears, too.

Suddenly, three Cubs appear, with brown paper sacks over their heads. Animal faces are drawn on them.

Cub 1:        I’m a Bobcat.

Cub 2:        I’m a Wolf.

Cub 3:        I’m a Bear

Pioneers:     (Together) We’re chicken! (And they run away.)

Deadeye Dick

San Gabriel, Verdugo Hills & Long Beach Area Councils

Deadeye Dick makes a great guest at any campfire. 

The marksman is a dead shot with a blank pistol (fingers), which he demonstrates by breaking crackers held by an assistant. Of course the assistant breaks the crackers with his fingers.

A target is set up and he rings a bell at the bull’s eye with every shot. A duplicate bell off stage “rings in” on this act.

This he varies by shooting between his legs and with a cardboard obstructing the gun sights.

As a final marvel, he shoots sightings in a mirror.

Sometimes the bell rings when he misfires and a vase breaks on the opposite wall.

Lost Item around Campfire

Santa Clara County Council

Scout 1:   (Scout searches the ground around the campfire)

Scout 2:   What are you looking for? Maybe I can help you find it.

Scout 1:   I dropped my neckerchief slide.

You can add in as many other Scouts as you wish to help in looking for the slide.  Each should ask same questions.

Scout 2:   Where were you standing when you dropped it?

Scout 1:   Over there.  (He points into the darkness)

Scout 2:   Then why aren’t you looking over there?

Scout 1:   Are you kidding?  It’s too dark over there.  You can’t see a thing!

Setting Up Camp

Santa Clara County Council

Scene:      A loaded mini-van pulls into the only remaining campsite. Four children leap from the vehicle and begin feverishly unloading gear and setting up the tent.  Two of the boys rush to gather firewood, while the other two setup the camp stove and cooking utensils.

Nearby Camper (to Father):  That sir, is some display of teamwork.

Father:  I have a system – No one goes to the bathroom until the camp is set up.

The Ghost of Midnight

Greater St. Louis Area Council

Scene: Four or five Cub Scouts “camping out” (laying on the floor next to each other). The ghost approaches the first scout.

GHOST: (in an eerie voice) I am the Ghost of Midnight!

(Scared, the scout jumps up, screams, and runs away. The ghost goes up to the next Cub Scout.)

GHOST: (in an eerie voice) I am the Ghost of Midnight!

(The next Cub Scout jumps up screaming and runs away.

Repeat until there is only one Cub Scout left. The ghost comes up to the last Cub Scout.)

GHOST: (in an eerie voice) I am the Ghost of Midnight!

(The last Cub Scout sits up, looks at his watch)

LAST SCOUT: Go away! It’s only 11:45!

Smoke Signals-

S Greater St. Louis Area Council

Cub # 1:        Hey George, look over there, smoke signals

Cub # 2:        Oh yes Mike, what do they say?

Cub # 3:        Help........My........Blankets........On.......Fire.

The long and short of creating Dwarfs & Giants

San Gabriel, Verdugo Hills & Long Beach Area Councils

An enormous amount of fun can be secured from the making of a dwarf and a giant. In either case very little in the way of apparatus is required. When making a dwarf, hang two curtains in an open doorway. In front of the curtains a small table is placed. The table should have some kind of drapery hanging down to hide the legs. It is also a good thing to have a curtain between the audience and the table so as to hide things until the performers are ready for the show.

For the actual making of the dwarf, two persons are needed, one of whom is taller than the other. The tall individual should disguise his face in some way by means of a silly hat, a wig, or a mask. Over his hands he puts a pair of socks and shoes. The shorter of the two people now stands behind and thrusts his arms forward under his companion’s armpits. A tunic of some kind, such as a child’s dress, is fastened around the neck of the tall individual while the arms of the short person are pushed through the sleeves of the tunic. The shoe-clad hands rest on the table and form the feet of the dwarf. After bending forward, the curtains are pinned securely above the head and are arranged close to the tunic at the side. In this way, nothing can be seen by the audience but the head, the arms, and the hands, which look like feet. The hands of the smaller person really seem to belong to the owner of the head and legs. It is a good idea to have a third person to pull back the front curtain and introduce the dwarf. When all is ready, the curtain is pulled aside and the show begins. If the owner of the hands remembers that these are playing the part of the legs and feet, the illusion can be kept up almost indefinitely, and the dwarf dances about in a most realistic manner.

For the making of a giant, a small boy is needed. He should take up his position in a crouching attitude on a chair. Get a pair of men’s trousers and stuff these with paper so as to make them look as if they contained legs. Pin, the upper part of these to the knees of the boy, and then at the bottom insert a pair of boots. Put a long coat on the boy, which comes down well over the trousers. Let him wear a man’s hat and if any kind of whiskers can be put on his face so much the better. If the coat and trousers are arranged with care the chair is completely hidden from the onlookers who are in front. The impression is exactly that of a funny little man. When the time comes to display the giant the boy slowly starts to rise to a standing position. The audience sees the dwarf grow up before their eyes into a tall man, and few can detect how the trick is done.

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