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Bear Elective Adventures
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Requirements were REVISED effective
December 1, 2016.
New text is in bold GREEN underlined Serif text like this
sentence.
Deleted portions are struck through RED italic text like this
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To see the requirements, without the changes highlighted,
Click here.
For the previous requirements,
Click here.
The "Baloo the Builder" Adventure has been changed
to a Required Adventure,
and has been replaced by the "Grin and Bear It" Adventure, which is now
an Elective Adventure.
There are 13 Elective Adventures in the Bear program:
- Baloo the Builder
Grin and Bear It
- A Bear Goes Fishing
- Bear Picnic Basket
- Beat of the Drum
- Critter Care
- Forensics
- Make It Move
- Marble Madness
- Roaring Laughter
- Robotics
- Salmon Run
- Super Science
- A World of Sound
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Bear Elective Adventure: Baloo the Builder
- Discover which hand tools are the best
ones to have in your tool box. Learn the rules for using these
tools safely. Practice with at least four of these tools before
beginning a project.
- Learn the steps of planning a building
project and how to read the instructions or drawings.
- Select and build one useful project and
one fun project using wood.
- Learn how to finish a wood project.
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Complete at least four of the following.
- Play a challenge game or initiative game
with the members of your den. Take part in a reflection after
the game.
- Working with the members of your den,
organize a Cub Scout carnival and lead it at a special event.
- Help younger Cub Scouts take part in one
of the events at the Cub Scout carnival.
- After the Cub Scout carnival, discuss
with the members of your den and your den leader what went well,
what could be done better, and how everyone worked together
to make the event a success.
- With your den, develop a thank-you cheer
to recognize those who helped organize the Cub Scout carnival.
Workbook for use with these requirements:
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Complete at least three of the following.
- Discover and learn about three types of
fishes fish
in your area. Draw a color picture of each fish, record what
each one likes to eat, and describe what sort of habitat each
likes.
- Learn about your local fishing regulations with your leader
or a parent or guardian. List three of the regulations you learn
about and one reason each regulation exists.
- Learn about fishing equipment, and make a simple fishing
pole. Practice casting at a target 30 feet away. Teach what
you have learned to someone in your family, another Scout, or
one of your friends.
- Go on a fishing adventure, and spend a minimum of one hour
trying to catch a fish. Put into practice the things you have
learned about fish and fishing equipment.
Workbook for use with these requirements:
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Complete at least three of the following.
- Do the following:
a. Create your own Bear Cookbook using
at least five recipes you can
might cook or prepare either on your
own or with some adult help. Include one page
with information about first aid. You should include
at least one recipe
each for a
breakfast, item,
one for lunch, and one for dinner,
and two recipes for
a nutritious snacks
snack.
- b. Prepare With
a family member or den leader, prepare for cooking by
explaining the importance of planning, tool selection,
sanitation, and cooking safety.
c. Go on a grocery shopping trip with your
den or with an adult. Check the price of different brands of
one single item, and compare the price of a ready-made item
with the price of the same item you would make yourself.
- Select and prepare two nutritious snacks
for yourself, your family, or your den.
- 2.
a. With the help of an adult, select
one food item, and follow a recipe
to prepare it for your family in your kitchen.
in a kitchen for your den or your family.
Help to select the needed ingredients, perhaps from a garden,
grocery store, or farmers’ market. Cook and serve your planned
meal. Clean up after the preparation and cooking.
- b. With the help of an adult, select
one food item, and follow a recipe
to prepare it in
the outdoors for your family or den.
. Help to select the needed ingredients, perhaps
from a garden, grocery store, or farmers’ market. Cook and serve
your planned meal. Clean up after the preparation and
cooking.
3. Select and prepare two nutritious snacks
for yourself, your family, or your den.
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Complete requirement 1 and two others from
requirements 2-4.
- Learn about the history and culture of American Indians
or other indigenous people who lived
in your area at the time of European colonization
long ago.
- Write Create
a legend by building a diorama, writing a
story, or presenting a skit.
- Complete one of the following:
- 3. Make a dream catcher.
- 4. Make a craft similar to
one made by American Indians or indigenous
people.
- 5. Make a drum. Once your drum
is complete, create a ceremonial song.
- Complete one of the following:
- 6. Visit an Order of the Arrow
dance ceremony or American Indian event
within your community.
- Visit an American Indian event or
an event presented by other indigenous people.
- 7. Learn and demonstrate ceremonial
dance steps.
- 8. Create a
ceremonial dance.
Workbook for use with these requirements:
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Complete all of the following.
- Complete one of the following:
- 1. Care for
If you have a pet
for two weeks. Make
, make a list of tasks you did
to take care of a pet for two weeks.
the pet. If you do not have a pet, research
one that you would like to have and write about the care
it needs.
- If you do not have a pet, research
one that you would like to have and prepare a report about
the care it needs.
- Learn more about your pet or a pet you
would like to have. List three interesting facts that you learned
about your pet.
Complete one of the following and share with
your den, pack, or family:
- 3. Make a poster
or PowerPoint about your pet or
a pet you would like to own. Share your
poster presentation
with your den, pack, or family.
- 4. Do your best to train a pet to
perform a trick or follow a simple command, and explain
how you trained it. (If your pet is a hermit crab, fish,
snake, or the like, you may skip this requirement.)
5. Tell Make
a poster or PowerPoint explaining three ways that
animals can help people.
6. Tell what is meant by an animal being
"rabid." Name some animals that could have rabies. Explain
what you should do if you are near an animal that might
be rabid.
- Complete at least one of the following
and share with your den, pack, or family:
- 7. Visit with a local veterinarian
or animal shelter caretaker. Find out what types of animals
he or she might see on a regular basis
and the types of care he or she gives to them.
Ask what type of education is needed to
become a veterinarian or shelter caretaker. Why did he or
she choose to pursue this career?
- Learn about careers that involve the
care of animals. What education, training, and experience
are required?
Workbook for use with these requirements:
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Complete all of the following.
- Talk with your family and
or den about forensics and how it is
used to help solve crimes.
- Analyze Take
your fingerprints and learn how to analyze
them.
- Complete one of the following:
- 3. Learn about chromatography
and how it is used in solving crimes. Do an investigation
using different types of black, felt-tip markers. Share
your results with your den.
- 4. Do an analysis of four different
substances: salt, sugar, baking soda, and cornstarch.
5.Make a shoe imprint.
- Complete one of the following:
- 6. Visit the sheriff's office
or police station in your town. Find out how officers collect
evidence. [Note that this may be during
the same visit as “Paws for Action”]
- 7. Learn about the different
jobs available in forensic science. Choose two, and find
out what is required to work in those jobs. Share what you
learned with your den.
- 8. Learn how animals are used
to gather important evidence. Talk about your findings with
your den.
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Complete all of the following.
- Create an “exploding” craft stick reaction.
- Make two simple pulleys, and use them to move objects.
- Make a lever by creating a seesaw using a spool and a wooden
paint stirrer. Explore the way it balances by placing different
objects on each end.
- Do Complete one
of the following:
- Draw a Rube Goldberg–type machine. Include at least
six steps to complete your action.
- Construct a Rube Goldberg–type machine to complete a
task assigned by your den leader. Use at least two simple
machines and include at least four steps.
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Complete requirements 1-4. Requirement 5 is
optional.
- Discuss with your family and
or den the history of marbles, such
as where and when the game began. Talk about the different sizes
of marbles and what they are made of and used for.
- Learn about three different marble games, and learn to play
the marble game "ringer."
one of them. Learn how to keep score.
Learn and follow the rules of the game. Play the game with your
family, friends, or your den.
- Learn four or five words that are used when talking about
marbles. Tell what each of the words means and how it relates
to playing marbles. Share this information with your den.
- With the help of an adult, make a marble
bag to hold marbles.
Complete one of the following:
- 5. With your den or family,
make a marble obstacle course or marble golf course. Share
what you create. Invite everyone to go through your course.
- 6. Create your own game using
marbles, and design rules for playing the game. Share the
game you created with your den, family, or friends. Explain
the rules and how to play the game.
- 7. With your den or family,
create a marble race track. Have at least two lanes so you
can race your favorite marbles against each other.
- 8. Make a marble maze.
- With the help of an adult, make a marble
bag to hold marbles.
Workbook for use with these requirements:
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Complete at least four of the following.
- Think about what makes you laugh. Write down three things
that make you laugh.
- Practice reading tongue twisters.
- Create your own short story. Remove some nouns, verbs, adjectives,
and adverbs from the story, leaving blanks. Without telling
the story, have a friend insert his or her own nouns, verbs,
adjectives, and adverbs in the story you created.
- With a partner, play a game that makes you laugh.
- Share a few at
least two jokes with a couple
members of friends
your den to make them laugh.
- Practice at least two run-ons with your den, and perform
them at a pack meeting or campfire program.
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Complete at least four of the following
- Identify six tasks performed by robots.
- Learn about some instances where a robot could be used in
place of a human for work. Research one robot that does this
type of work, and present what you learn to your den.
- Build a robot hand. Show how it works like a human hand
and how it is different from a human hand.
- Build your own robot.
- Visit a place that uses robots.
Workbook for use with these requirements:
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Complete requirements 1-4 and two others.
- Explain the importance of response personnel
or lifeguards in a swimming area. Tell how the buddy system
works and why it is important.
- Visit a local pool or swimming area with
your den or family. Go swimming or take a swimming lesson.
- 1. Explain the safety rules that
you need to follow before participating in boating.
- 2. Identify the
safety equipment needed when going
boating.
- 3. Demonstrate correct rowing or
paddling form. Explain how rowing and canoeing are good exercise.
4. Explain the importance of response personnel
or lifeguards in a swimming area.
- 5. Show how to do both a reach
rescue and a throw rescue.
6. Visit a local pool or swimming area with
your den or family, and go swimming.
- 7. Demonstrate the front crawl
swim stroke to your den or family.
- 8. Name the three swimming ability
groups for the Boy Scouts of America.
- 9. Attempt to earn
Earn the BSA beginner swimmer classification.
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Complete at least four of the following and
explain what you learned.
- Make static electricity by rubbing a balloon or a plastic
or rubber comb on a fleece blanket or wool sweater. Explain
what you learned.
- Conduct a balloon or other static electricity
investigation that demonstrates properties of static electricity.
Explain what you learned.
3. Conduct one other static electricity
investigation. Explain what you learned.
- 4. Do a sink-or-float investigation.
Explain what you learned.
- 5. Do a color-morphing investigation.
Explain what you learned.
- 6. Do a color-layering investigation.
Explain what you learned.
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Complete all of the following
- Make an mbira.
- Make a sistrum.
- Make a rain stick.
Workbook for use with these requirements:
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Sources: Cub Scout Bear Handbook (#33451 - SKU 620136)
and
CUB SCOUT ADVANCEMENT MODIFICATIONS
Page updated on:
September 12, 2022
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